Zeroth Directive
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You take Si's advice and rest for a while.
E12M1 · 17
You see Si chasing a mysterious golden-haired man out of the inn.
E12M1 · 18
Zhuang Fangyi sorts out the situation for you.
E12M1 · 2
"Speed Dasher" tells you that Si is the benefactor of every inn assistant.
E12M1 · 23
Perlica is deeply worried about your condition.
E12M1 · 3
You find a mysterious beast in the backyard.
E12M1 · 39
"Job Rusher" explains why Si is hesitant about taking you to the mountains.
E12M1 · 43
Perlica
E12M1 · 45
Si
E12M1 · 46
Si
E12M1 · 47
Si
E12M1 · 48
Scene
E12M1 · 49
You successfully rendezvous with Si in the hills and learn that your injuries will be treated in a painting, a place that happens to be Si's home.
E12M1 · 5
Scene
E12M1 · 50
Scene
E12M1 · 51
Scene
E12M1 · 52
Scene
E12M1 · 53
You arrive at Si's inn at the foot of the mountain.
E12M1 · 7
Si introduces you to the inn assistants, each with a distinct personality.
E12M1 · 8
You arrive at a strange place named Xiaohe Manor.
E12M2 · 1
You discover the problem of Xiaohe Manor.
E12M2 · 10
Elder Li enlightens the villagers by telling them that the Wishing Tree is not their protector.
E12M2 · 11
Elder Li thanks you for your assistance and transforms into a spark of inspiration.
E12M2 · 12
You successfully repair the damage.
E12M2 · 13
Xiaohe Manor Villager
E12M2 · 14
Xiaohe Manor Villager
E12M2 · 15
Xiaohe Manor Villager
E12M2 · 16
You do your best to fix all sorts of problems, but the villagers still have doubts about their future.
E12M2 · 17
You meet villagers who are about to leave the village and Village Elder Li who is trying to persuade them to stay.
E12M2 · 2
Xiaohe Manor Villager
E12M2 · 22
Scene
E12M2 · 24
Scene
E12M2 · 25
You find the granary of Xiaohe Manor empty.
E12M2 · 3
You start painting with the brush, and fill up the entire granary with food.
E12M2 · 4
You notice that the village waterwheel is heavily damaged.
E12M2 · 5
You encounter an obstacle not related to the damage of the painted world.
E12M3 · 1
Chariot of the Board
E12M3 · 10
Marshal of the Board
E12M3 · 12
When there are no pieces left on the board, you look back on the dangers you've survived together.
E12M3 · 23
You've solved the endgames and repaired the damage.
E12M3 · 24
The mental and physical exhaustion triggers another attack and you pass out temporarily.
E12M3 · 25
Si
E12M3 · 29
You find another damaged site near the chess pavilion.
E12M3 · 3
The board turns into a battlefield while the pieces transform into life-like soldiers.
E12M3 · 31
You sacrifice the Chariot and Pawn to solve the second endgame.
E12M3 · 35
You realize that a key Red piece has gone missing.
E12M3 · 36
Si
E12M3 · 5
You solved the endgame, but a more challenging one has appeared.
E12M3 · 8
The mountaintop "Dijiang" happens to be a portion of your Originium authority.
E12M4 · 10
You expose the Ink Spirits for being Si's mouthpieces.
E12M4 · 3
You see "Nefarith" in the mysterious realm.
E12M4 · 5
You meet "Ardashir", who prophesies that you will keep using your powers to save others, only to worsen your injuries, and how you will wither away in misunderstanding and hatred.
E12M4 · 6
You fail to save the "Endfield Operator" you met.
E12M4 · 7
Si and Ye Minghe confess that everything you experienced in the painting is also part of the "Zeroth Directive".
E12M4 · 9
Chen Qianyu
E12M5 · 1
You say goodbye to Si and prepare to head back to Dijiang.
E12M5 · 11
Si
E12M5 · 12
You meet Ye Minghe outside the inn.
E12M5 · 14
Xaihi
E12M5 · 15
Scene
E12M5 · 16
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Terra
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Originium
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Originium Arts and Technology
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Race
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Cosmic Gate
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The First Aggeloi War
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Yan
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Ancestral Spring
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Yinglung Pass
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Blightshades
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The Foundation
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Feranmut
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Beast Lord
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Si's Painting
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Aurylene Crystal
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Higher Operation Metrics
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Memory Mesh
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Moment for a Break
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