Blacknight, bounty hunter, expert beast-tamer. Previously entered Yan territory on a commission, becoming familiar with Rhodes Island Operator Kroos in Shangshu City. Thereafter came to cooperate with Rhodes Island on referral from a local official, active on a variety of assignments within Yan's surroundings.
Immediately gains 11 DP. The Slumberfoot falls asleep and recovers 14% Max HP every second; Upon receiving damage, the Slumberfoot wakes up, gaining ATK +55% and ASPD +55% for 10 seconds
Mastery 3 · SP cost 25 · Initial SP 17 · Duration 10sImmediately gains 4 DP and all ground enemies around the Tactical Point are put to Sleep for 6 seconds; For the next 6 seconds, the Slumberfoot uses AoE Arts attacks that deal 210% damage against Sleeping enemies Can store 2 charges
Mastery 3 · SP cost 16 · Initial SP 10Can summon a Slumberfoot to assist in combat from a Tactical Point; The Slumberfoot will automatically respawn 15s after being defeated
Your files are all fully sorted. Hm? Was that fast? I wasn't dozing off on your last shift, after all. I have your whole workflow noted right inside my head.
Stop! You're triggering one of my traps. Move any further, and a bolt will blow your brains out. How could I fall asleep surrounded by traps? That's a strange question. I couldn't sleep at all without these little trinkets around me.
What we stole from the Leithanian nobles, they plundered from the land before that. We're the children of the wilds, but we are not unreasonable. Lungmen traders do good to others, and Siracusans keep to the rules, so I told my team not to lay a finger on them.
Is that Lee guy here too? He got me when I was careless, and now I want a rematch. No, no need to worry, none of the trinkets he carries interest me. You go tell him as much.
Infected? Only city people would call themselves that. In the endless and cutthroat wilds, whether beast or human, survival means you can call yourself the strongest.
There's plenty who think the wilds are a frightening place, but to me, they were my home. I made a mistake once. It torn my family apart, and these slumberfoots are the only ones left to roam with me. I'll never make a mistake like it again.
The name Blacknight was given to me by a Yan storyteller. I always used to do my work at night, pulling the floor from under them when those merchants were drowsy. Me and my slumberfoots would take away their wealth, and 'devour' their dreams too.
Don't act so nice to me... you never know when my crossbow will be aimed at your head. You don't believe I'm like that? Up to you, then. I've got no interest in dealing with a penniless good guy.
They called me their boss. So I protected them, gave them food and a place to rest. But now, for as long as I haven't beaten you, you're my boss. I'll protect you, and I'll follow your orders.
...Fell asleep hugging Helmet? Light, bring a blanket over. Keep your movements low.
You're the best tactician on Rhodes Island? I'm Blacknight, and excuse me but we're going to need a showdown. If I lose, you'll be my boss from then on, and I ask to be trained properly.
Long-snouted slumberfoots are widely distributed over the barrens. They typically live in arid, sandy areas, and mostly subsist on flying insects. Their digestive glands can secrete a special substance which has a soporific effect on nearby organisms. The practice of catching long-snouted slumberfoots goes back a long time. After capturing them, people would extract the digestive fluid inside their bodies, separate the active agents, and create all manner of hypnogenic drugs. In the last decade, wild slumberfoots have gradually vanished from around nomadic cities, and more often than not can only be found deep in the barrens. Wasteland long-snouted slumberfoots are docile and timid by nature, with keen hearing, quick movements, and a tendency to be hard to approach. They habitually avoid large animals, especially humans. Many merchants have thought their cute appearance suitable for domesticating into household pets, but all have ultimately failed. To keep multiple wasteland slumberfoots as pets, and to successfully train them to complete multiple complex tasks, is without a doubt extremely difficult. Blacknight possesses a strong interest and extraordinary talent in beast-taming, which has led her to succeed where many ethologists would be hard-pressed. 'A little diligence when you approach, a little patience when you mingle, a little care when you catch them, and you're done, aren't you?' When talking about her own experiences in training beasts, Blacknight comes off as laid-back, as if she were describing how she brushes her teeth in the morning. Based on observations, the way she and her slumberfoots interact is less like an owner and her pets, and more like a family. Perhaps, that is Blacknight's trick to raising wild animals. Addendum: To prevent further unintentional 'abductions,' please remind all operators to take good care of their own pets the next time Blacknight reports back to the landship. Further addendum: This goes for all inanimate 'pets' resembling small animals too.
How hard is it to tame a wasteland beast? First, you must show you're tougher than them. They'll approach with care, feel you out, try and goad you. Fail this contest, and you'll find yourself the prey instead. Once you proven you're tough, you have to establish dominance. When they follow your commands, you give them rewards. When they ignore them, you have to rein them in, hard. And the most important thing is to build trust with them. You give them food and shelter, carry them through every danger as it comes. You have to let them know that being with you is how they'll live to see better days. In the end, if you've succeeded, they'll come with you. They'll entrust you with their lives. And they'll grant you what's even more precious than that—their freedom and their dreams, so to speak.
Regarding the one who Blacknight refers to as 'old Bai,' the branch office has carried out some simple investigations, finding him to be an ordinary potter who has lived in Shangshu for many years. But according to Blacknight, she first met Bai when he was an old storyteller following a merchant caravan she encountered when it was entering the barrens between Yan and Leithanien. At the time, she thought him merely an 'unjust moneybags,' and kidnapped him without thinking. The storyteller had no fear of the bandits whatsoever, even telling tales to her and her companions. She was very fond of these stories filled with accounts of Yan's sights and supernatural legends, and came to see him as an honest person, hardly the scoundrel she imagined. Not long after, she actively let him go. Out of curiosity, she looked into the origins of the merchant caravan after parting ways, only then realizing that they'd provoked something much larger than themselves, and only escaped unharmed thanks to the storyteller not following up on them. After that, the young bounty hunter had not just respect for the storyteller, but a great deal of appreciation too. She enjoyed both the stories he told and the name he gave her, and has used the callsign Blacknight ever since, whether traveling the country or taking contracts with Rhodes Island. Bounty hunters are always on the move, and Blacknight thought she would never meet him again. Not once did she imagine that she'd find herself catching wind of him many years later. This time, Mr. Bai was commissioning her to go to Shangshu City and retrieve an item. Blacknight only briefly asked for details on the location and appearance of the target before quickly heading on her way. She didn't ask what significance the item had, not only because of her professionalism as a bounty hunter, but also because of who was requesting it. In no way did Blacknight consider working for Mr. Bai as returning a favor. She'd much rather say it was 'out of friendship.' Though she did refer to him as 'Tianshi Bai' in her conversations with us, we're inclined to believe that she pays no mind to Mr. Bai's true identity whatsoever. To Blacknight, whether Bai the tianshi, or Bai the potter, or the storyteller, they're all like 'Blacknight': nothing more than names used while traveling the country.
Blaze6★ · Guard
Blaze the Igniting Spark6★ · Caster
Blemishine6★ · Defender
Blitz5★ · Defender
Blue Poison5★ · Sniper
Bobbing5★ · Supporter
Botani5★ · Supporter
Breeze5★ · Medic
Brigid5★ · Sniper
Broca5★ · Guard
Bryophyta5★ · Guard
Bubble4★ · Defender
Cairn5★ · Defender
Cantabile5★ · Vanguard
Caper4★ · Sniper
Cardigan3★ · Defender
Carnelian6★ · Caster
Castle-31★ · Guard
Catapult3★ · Sniper
Catherine5★ · Supporter
Cement5★ · Defender
Ceobe6★ · Caster
Ceylon5★ · Medic
Ch'en6★ · Guard
Ch'en the Dawnstreak6★ · Guard
Ch'en the Holungday6★ · Sniper
Chestnut4★ · Medic
Chiave5★ · Vanguard
Chilchuck5★ · Vanguard
Chongyue6★ · Guard
Civilight Eterna6★ · Supporter
Click4★ · Caster
Cliffheart5★ · Specialist
Closure6★ · Vanguard
Coldshot5★ · Sniper
CONFESS-471★ · Vanguard
Contrail4★ · Specialist
Conviction4★ · Guard
Corroserum5★ · Caster
Courier4★ · Vanguard
Crackborne5★ · Defender
Croissant5★ · Defender
Crownslayer6★ · Specialist
Cuora4★ · Defender
Cutter4★ · Guard
Czerny5★ · Defender
Dagda5★ · Guard
Deepcolor4★ · Supporter
Degenbrecher6★ · Guard
Delphine5★ · Caster
Diamante5★ · Caster
Dobermann4★ · Guard
Doc5★ · Guard
Dorothy6★ · Specialist
Dur-nar4★ · Defender
Durin2★ · Caster
Dusk6★ · Caster
Earthspirit4★ · Supporter
Ebenholz6★ · Caster
Ela6★ · Specialist
Elysium5★ · Vanguard
Enforcer5★ · Specialist
Entelechia6★ · Guard
Erato5★ · Sniper
Estelle4★ · Guard
Ethan4★ · Specialist
Eunectes6★ · Defender
Executor5★ · Sniper
Executor the Ex Foedere6★ · Guard
Exusiai6★ · Sniper
Exusiai the New Covenant6★ · Specialist
Eyjafjalla6★ · Caster
Eyjafjalla the Hvít Aska6★ · Medic
Fang3★ · Vanguard
Fang the Fire-Sharpened5★ · Vanguard
Fartooth6★ · Sniper
FEater5★ · Specialist
Fiammetta6★ · Sniper
Figurino5★ · Specialist
Firewatch5★ · Sniper
Firewhistle5★ · Defender
Flamebringer5★ · Guard
Flametail6★ · Vanguard
Flint5★ · Guard
Folinic5★ · Medic
Franka5★ · Guard
Friston-31★ · Defender
Frost5★ · Specialist
Frostleaf4★ · Guard
Fuze5★ · Guard
GALLUS²1★ · Caster
Gavial4★ · Medic
Gavial the Invincible6★ · Guard
Gitano4★ · Caster
Gladiia6★ · Specialist
Glaucus5★ · Supporter
Gnosis6★ · Supporter
Goldenglow6★ · Caster
Gracebearer5★ · Guard
Grain Buds5★ · Supporter
Grani5★ · Vanguard
Gravel4★ · Specialist
GreyThroat5★ · Sniper
Greyy4★ · Caster
Greyy the Lightningbearer5★ · Sniper
Gummy4★ · Defender
Hadiya5★ · Guard
Harmonie5★ · Caster
Harold5★ · Medic
Haruka6★ · Supporter
Haze4★ · Caster
Heavyrain5★ · Defender
Heidi5★ · Supporter
Hellagur6★ · Guard
Hibiscus3★ · Medic
Hibiscus the Purifier5★ · Medic
Highmore5★ · Guard
Ho'olheyak6★ · Caster
Hoederer6★ · Guard
Honeyberry5★ · Medic
Horn6★ · Defender
Hoshiguma6★ · Defender
Hoshiguma the Breacher6★ · Defender
Humus4★ · Guard
Hung5★ · Defender
Iana5★ · Specialist
Ifrit6★ · Caster
Indigo4★ · Caster
Indra5★ · Guard
Ines6★ · Vanguard
Insider5★ · Sniper
Irene6★ · Guard
Iris5★ · Caster
Istina5★ · Supporter
Jackie4★ · Guard
Jaye4★ · Specialist
Jessica4★ · Sniper
Jessica the Liberated6★ · Defender
Jieyun5★ · Sniper
Ju5★ · Sniper
Kafka5★ · Specialist
Kal'tsit6★ · Medic
Kal'tsit Esperanta6★ · Medic
Kazemaru5★ · Specialist
Kestrel5★ · Vanguard
Kichisei5★ · Sniper
Kirara5★ · Specialist
Kirin R Yato6★ · Specialist
Kjera5★ · Caster
Kroos3★ · Sniper
Kroos the Keen Glint5★ · Sniper
La Pluma5★ · Guard
Laios5★ · Guard
Lancet-21★ · Medic
Lappland5★ · Guard
Lappland the Decadenza6★ · Caster
Lava3★ · Caster
Lava the Purgatory5★ · Caster
Lee6★ · Specialist
Leizi5★ · Caster
Leizi the Thunderbringer6★ · Guard
Lemuen6★ · Sniper
Leonhardt5★ · Caster
Lessing6★ · Guard
Leto5★ · Guard
Lin6★ · Caster
Ling6★ · Supporter
Liskarm5★ · Defender
Logos6★ · Caster
Lord/Sharp6★ · Guard
Lucilla5★ · Supporter
Lumen6★ · Medic
Lunacub5★ · Sniper
Luo Xiaohei4★ · Guard
Lutonada4★ · Defender
Magallan6★ · Supporter
Manticore5★ · Specialist
Mantra6★ · Caster
Marcille6★ · Caster
Matoimaru4★ · Guard
Matsukiri5★ · Vanguard
Matterhorn4★ · Defender
May4★ · Sniper
Mayer5★ · Supporter
Mechanist6★ · Defender
Melanite5★ · Sniper
Melantha3★ · Guard
Meteor4★ · Sniper
Meteorite5★ · Sniper
Midnight3★ · Guard
Minimalist5★ · Caster
Mint5★ · Caster
Misery6★ · Specialist
Miss.Christine5★ · Caster
Mitm5★ · Vanguard
Mizuki6★ · Specialist
Młynar6★ · Guard
Mon3tr6★ · Medic
Morgan5★ · Guard
Mostima6★ · Caster
Mountain6★ · Guard
Mousse4★ · Guard
Mr. Nothing5★ · Specialist
Mudrock6★ · Defender
Muelsyse6★ · Vanguard
Mulberry5★ · Medic
Mutsumi Wakaba5★ · Specialist
Myrrh4★ · Medic
Myrtle4★ · Vanguard
Narantuya6★ · Sniper
Nasti6★ · Supporter
Nearl5★ · Defender
Nearl the Radiant Knight6★ · Guard
Necrass6★ · Caster
Nian6★ · Defender
Nightingale6★ · Medic
Nightmare5★ · Caster
Nine-Colored Deer5★ · Supporter
Noir Corne2★ · Defender
Nowell5★ · Medic
Nyamu Yūtenji5★ · Guard
Nymph6★ · Caster
Odda5★ · Guard
Orchid3★ · Supporter
Pallas6★ · Guard
Paprika5★ · Medic
Papyrus5★ · Medic
Passenger6★ · Caster
Penance6★ · Defender
Pepe6★ · Guard
Perfumer4★ · Medic
Perfumer the Distilled5★ · Supporter
Phantom6★ · Specialist
Philae5★ · Defender
PhonoR-01★ · Supporter
Pinecone4★ · Sniper
Pith5★ · Caster
Pith6★ · Caster
Platinum5★ · Sniper
Plume3★ · Vanguard
Podenco4★ · Supporter
Poncirus5★ · Vanguard
Popukar3★ · Guard
Pozëmka6★ · Sniper
Pramanix5★ · Supporter
Pramanix the Prerita6★ · Caster
Projekt Red5★ · Specialist
Provence5★ · Sniper
Proviso5★ · Supporter
Ptilopsis5★ · Medic
Pudding4★ · Caster
Purestream4★ · Medic
Puzzle5★ · Vanguard
Qanipalaat5★ · Caster
Qiubai6★ · Guard
Quartz4★ · Guard
Quercus5★ · Supporter
Raidian6★ · Supporter
Raidian6★ · Supporter
Rangers2★ · Sniper
Rathalos S Noir Corne5★ · Guard
Ray6★ · Sniper
Record Keeper5★ · Medic
Reed5★ · Vanguard
Reed the Flame Shadow6★ · Medic
Reserve Operator - Caster3★ · Caster
Reserve Operator - Caster4★ · Caster
Reserve Operator - Defender3★ · Defender
Reserve Operator - Defender4★ · Defender
Reserve Operator - Guard4★ · Guard
Reserve Operator - Logistics3★ · Medic
Reserve Operator - Medic4★ · Medic
Reserve Operator - Melee3★ · Vanguard
Reserve Operator - Sniper3★ · Sniper
Reserve Operator - Sniper4★ · Sniper
Reserve Operator - Specialist4★ · Specialist
Reserve Operator - Supporter4★ · Supporter
Reserve Operator - Vanguard4★ · Vanguard
Ripresa5★ · Caster
Roberta4★ · Supporter
Robin5★ · Specialist
Rockrock5★ · Caster
Rope4★ · Specialist
Rosa6★ · Sniper
Rose Salt5★ · Medic
Rosmontis6★ · Sniper
Saga6★ · Vanguard
Saileach6★ · Vanguard
Sakiko Togawa6★ · Guard
Sand Reckoner5★ · Supporter
Sankta Miksaparato6★ · Defender
Santalla5★ · Caster
Saria6★ · Defender
Savage5★ · Guard
Scavenger4★ · Vanguard
Scene5★ · Supporter
Schwarz6★ · Sniper
Senshi5★ · Defender
Sesa5★ · Sniper
Shalem5★ · Defender
Shalem5★ · Defender
Shamare5★ · Supporter
Sharp5★ · Guard
Sharp6★ · Guard
Shaw4★ · Specialist
Shining6★ · Medic
Shirayuki4★ · Sniper
Shu6★ · Defender
Sideroca5★ · Guard
Siege6★ · Vanguard
Silence5★ · Medic
Silence the Paradigmatic6★ · Supporter
SilverAsh6★ · Guard
SilverAsh the Reignfrost6★ · Vanguard
Skadi6★ · Guard
Skadi the Corrupting Heart6★ · Supporter
Skybox5★ · Sniper
Skyfire5★ · Caster
Snegurochka4★ · Vanguard
Snow Hunter5★ · Sniper
Snowsant5★ · Specialist
Sora5★ · Supporter
Specter5★ · Guard
Specter the Unchained6★ · Specialist
Spot3★ · Defender
Spuria5★ · Specialist
Stainless6★ · Supporter
Steward3★ · Caster
Stormeye5★ · Sniper
Stormeye6★ · Sniper
Surfer5★ · Vanguard
Surtr6★ · Guard
Sussurro4★ · Medic
Suzuran6★ · Supporter
Swire5★ · Guard
Swire the Elegant Wit6★ · Specialist
Tachanka5★ · Guard
Taraxacum5★ · Medic
Tecno5★ · Caster
Tequila5★ · Guard
Terra Research Commission1★ · Sniper
Texas5★ · Vanguard
Texas the Omertosa6★ · Specialist
Thorns6★ · Guard
Thorns the Lodestar6★ · Specialist
THRM-EX1★ · Specialist
Tin Man5★ · Specialist
Tippi5★ · Specialist
Titi6★ · Medic
Toddifons5★ · Sniper
Tomimi5★ · Caster
Totter4★ · Sniper
Touch5★ · Medic
Touch6★ · Medic
Tragodia6★ · Supporter
Tsukinogi5★ · Supporter
Tulip5★ · Vanguard
Tulip6★ · Vanguard
Tuye5★ · Medic
Typhon6★ · Sniper
U-Official1★ · Supporter
Uika Misumi5★ · Supporter
Ukusik5★ · Medic
Ulpianus6★ · Guard
Umiri Yahata5★ · Specialist
Underflow5★ · Defender
Utage4★ · Guard
Valarqvin5★ · Supporter
Vanilla3★ · Vanguard
Varkáris5★ · Guard
Vendela5★ · Medic
Verdant4★ · Specialist
Vermeil4★ · Sniper
Vetochki5★ · Defender
Vigil6★ · Vanguard
Vigna4★ · Vanguard
Vina Victoria6★ · Guard
Virtuosa6★ · Supporter
Viviana6★ · Guard
Viy6★ · Caster
Vulcan5★ · Defender
Vulpisfoglia6★ · Vanguard
W6★ · Sniper
Waai Fu5★ · Specialist
Wang6★ · Specialist
Wanqing5★ · Vanguard
Warfarin5★ · Medic
Warmy5★ · Caster
Weedy6★ · Specialist
Whislash5★ · Guard
Whisperain5★ · Medic
Wild Mane5★ · Vanguard
Wind Chimes5★ · Guard
Windflit5★ · Supporter
Windscoot4★ · Guard
Wiš'adel6★ · Sniper
Wulfenite5★ · Specialist
Xingzhu5★ · Supporter
Yato2★ · Vanguard
Yu6★ · Defender
Zima5★ · Vanguard
Zima the Raging Tide6★ · Guard
Zuo Le6★ · Guard
'Justice Knight'1★ · Sniper
12F2★ · Caster
Aak6★ · Specialist
Absinthe5★ · Caster
Aciddrop4★ · Sniper
Adnachiel3★ · Sniper
Akafuyu5★ · Guard
Akkord4★ · Caster
Alanna5★ · Supporter
Alliance/Supportive Operator4★ · Supporter
Almond5★ · Specialist
Ambriel4★ · Sniper
Amiya5★ · Caster
Andreana5★ · Sniper
Angelina6★ · Supporter
Ansel3★ · Medic
Aosta5★ · Sniper
April5★ · Sniper
Archetto6★ · Sniper
Arene4★ · Guard
Aroma5★ · Caster
Asbestos5★ · Defender
Ascalon6★ · Specialist
Ash6★ · Sniper
Ashlock5★ · Defender
Astesia5★ · Guard
Astgenne5★ · Caster
Astgenne the Lightchaser6★ · Supporter
Aurora5★ · Defender
Ayerscarpe5★ · Guard
Bagpipe6★ · Vanguard
Bassline5★ · Defender
Beagle3★ · Defender
Beanstalk4★ · Vanguard
Beehunter4★ · Guard
Beeswax5★ · Caster
Bellone6★ · Guard
Bena5★ · Specialist
Bibeak5★ · Guard
Bison5★ · DefenderMm, all memorized. Anything else?
You're not worried I'll take the bonus and run? I'm joking. For that matter, a badge like this won't fetch any real money anyway.
Work and earn a living. I wonder if my parents lived a life like this in Rim Billiton? It's fine, but I'm not letting my crossbow rust.
Good timing. I need something to do.
You want me leading? Then you'll want to watch how I do it.
Listen up, darlings. Once we're on the battlefield, you need to listen to the Doctor too.
You want to run? Before you do, remember to leave your valuables behind.
I'm right by you. Don't make a sound.
Understood. Just as planned, then.
I'm heading that way.
Let's clear this path up first.
Helmet, lure the enemy left!
Light, harass the closest enemy!
Cart, set mines in the bushes!
Drill, open a hole!
How'd me and the darlings do? No compliments for us?
Not bad! I've learned some more moves.
I'll take a few to the next crossing. We need to get this cleaned up.
No, you have to get out of here! Do as I said, or the enemy will have you trapped. We'll retreat for now and think of a better way to fight back.
Roaming under the night sky is just one hundred times better than getting shut in here.
Who was that?!
Tired? You can have Helmet to hug for a little bit, then. At least until tomorrow.
Arknights.
Well, New Year's today. Once winter passes, the caravans start coming again. If things were usual, we'd pull off a big job, and have a feast on the nobles' dime, celebrating all around. It's comfy times here, though, and I have no need for my old job. I wonder when I'll finally get the chance to bring those kids in.
Hey, Helmet, no running about in the corridor! Don't think I can't see you just because you're hiding in someone's arms... oh, fine, I'll let you off, for Doctor's sake.
To the children of the wild, having food in your belly and a safe place to shelter's all the lucky blessings you'll ever count—no one has birthdays on their mind, and I have no idea what I should even give you. How about this? Ten favors I'll do you. Not missions from the Doctor of Rhodes Island, but things you want me to do.
I still remember some of my toddler days. The fireplace at home. Mum holding me. The little handicraft beastling from my dad. That was my first home. Then I left the wilds, and lost my home again. I know there's no protecting who I want to protect yet, not before I get stronger. So, you're not going to stop me in my step. No one will.
By Blacknight's own account, she was around ten years old when she wandered into a wasteland settlement and was adopted by a hunter couple. Life on the barrens, far from the shade provided by a nomadic city, is extremely dangerous. On top of evading the Catastrophes that might descend at any time, wastelanders must also endure encroachment from all manner of wild beast. Their greatest challenge, however, remains food and water. Long-term crop farming in the arid soil is practically impossible; a single gale or rainstorm will ruin any farmland with its accompanying Originium. People may be forced to starve for days at any moment. Under her parents' upbringing, Blacknight mastered many a wasteland survival skill. She can easily discern relatively safe terrain, the most filling fruits, the easiest beasts to catch, and the several warning signs of impending Catastrophes. But among all the knowledge her parents gave her, there's one thing she recalls most firmly: the most precious thing in the wild isn't water, food, or shelter from the wind and rain, it's companionship. Clever wasteland beasts are never alone, and the people are the same. One person is weak in the face of the barrens, yet a group can traverse them. From the time she was thirteen, Blacknight led a group of the settlement's children to make a living as bounty hunters to survive. Relying on their familiarity with the wastes, they were able to take on missions that even adult hunters couldn't dream of seeing through, and quickly made a name for themselves in the region. This period of her life might seem a miserable plight to some, but Blacknight speaks of it with only pure joy, and a little pride. When Blacknight registered at the branch office, recommendation letter in hand, it was apparent that the only ones accompanying her were her slumberfoots. Where did her companions go? This, she never told us. Following simple investigation, we found out she was presently carrying a tremendous debt. Combined with her past experience in the wasteland, we surmise that she and her companions most likely failed a job, offending someone they could not afford to. As the leader, there's a high probability that Blacknight took full responsibility for it, and left the team that had given her so many warm memories to avoid burdening her friends. Whenever we see Blacknight huddling with her slumberfoots, talking to them or just staring off into the distance, we know that she misses her past companions. On one hand, we believe Blacknight and her partners will reunite sooner or later. On the other, we've all been very happy to observe Blacknight gradually dropping her guard, becoming willing to consider other operators as new companions instead of potential enemies. After all, who wants to step on any traps Blacknight leaves next to her seat at lunchtime?
When registering as a cooperating contractor, Blacknight gave 'wastelands' as her place of residence. However, she's never made a secret of being a Rim Billitonian. Not only does she speak the language fluently, she has given her slumberfoots a host of rather Billiton-style names. When she first called out for 'Drill' and 'Pick' in front of us, some operators genuinely thought she was going to be using those tools, which caused quite a few laughs. From Blacknight's own descriptions, we've found that both her parents were mine workers in Rim Billiton. Miners catching Oripathy is not infrequent, and her parents were both unfortunately infected in a small accident. Not wanting to be bound by work contract to the even more arduous Infected mines, they took their young daughter and left with a caravan headed for Columbia. For the entire trip, they kept describing to Blacknight what their new life in Columbia would be like: they'd get fairly priced medicine, freedom to open up the land, and a stable, happy life on fresh soil. Even as they both became critically ill, they never once despaired in front of their daughter. Though they were unable to reach Columbia alive, Blacknight will forever remember how her mum and dad's eyes shone when they discussed their future. Many years later, Blacknight learned the reality of Columbia, and realized that her parents' dreams may not have been feasible. As she unfolded the map that came from her mother's hands, passed through her father's, and finally arrived in her own, she saw the marks drawn onto it one after another, plans written down line after line, and had an epiphany—what truly mattered back then was not Columbia, but the journey itself. Right until the very end, her mum and dad never regretted leaving Rim Billiton to travel through the wilds. To them, dying on the road, chasing after their dreams, far outshone spending what little they had left in the mines. Her parents' determination has always stayed with her. Even as she scrambled through danger in the wastes, even as she found out she had Oripathy too, even as she got involved with a foe far stronger than herself, she's never stopped in her tracks. Just like the wild beasts of the wastelands, she chose to run free, and rush through every last day in her life.