That is a rate of consumption we cannot match.
Xiranite is actually a finite resource...
I can't fit that many production lines in Yinglung Pass.
Accurately monitoring the distribution of airborne pollutants will let the Xiranflow Cloudseeder to perform targeted seeding. We'll need a lot less Xiranite with this method...
Well, my old man told me that little critters are very sensitive to disasters and pollution.
If the fowlbeasts are avoiding a place, then it's definitely polluted. You can make more rainfall over there.
Fowls that wait for seasonal winds... Think about this in reverse. It's not about where the fowls are trying to reach. It's where the fowls are avoiding.
But the air of Yinglung Pass is way too polluted for us to use monitoring kites.
"Emulate the fowls that wait for seasonal winds"... If only my mentor was here. She'd tell me what her comment means. Or if the designer of Yinglung Pass was around...
We should go to a fowlbeast habitat. Catch a few fowls, rig them with miniature flight recorders, then release them back home.
We can then overlap the flight paths, identify areas that the fowls are avoiding, then mark them out as polluted zones.
The airborne pollutants can move, but so do the fowls. If we can collect data on a regular basis, we can even see how the pollutants moved during that time period.
I'll go prep the miniature flight recorders! How many do we need... Hmm. I should get as many as I can!
Hey. What about the fowls —
Whatever. It'll take him a while to gather the flight recorders. We'll just help him catch the fowls.
Ugh. Now I don't know if I'd ever fulfill the "wish"...
I know where we have more fowlbeasts, but their flight paths are quite haphazard.