animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_doberm")] \
Did you see that, Jessica? Rangers cannot attack enemies behind him, as they are outside his range.
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_doberm")] \
Tap Rangers to check his information.
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX=-568, dialogY=-217)] \
The orange area represents Rangers' Attack Range, which is determined by the direction assigned to him when deployed.
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX=-568, dialogY=-217)] \
Unless an Operator has retreated or fallen, his direction and attack range cannot be changed as long as he is deployed. Make sure you take this into consideration before deploying an Operator.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_doberm")] \
At this stage, Rangers cannot attack the Originium Slugs crossing behind him.
animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_doberm")] \
Tap to go back to the battlefield.
startX=-60, startY=60, startAnchor="BottomRight", endX=185, endY=-97)] \
Deploy Sniper Operator, Adnachiel, to this location.
startX=262, startY=-74, endX=237, endY=115)] \
Set his direction to up by dragging upward. An Operator will only be deployed to battle after you have specified the direction.