Loading
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
Do you see those Tattered Pillars? They're already near collapse from taking artillery fire, and so long as you stand at a neighboring tile to attack them, you can push them over the other way.