animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
Next, we'll simulate an attack on the residents here by armed enemy forces.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
But for Rhodes Island, protecting the civilians and letting them retreat to the Protection Objective, as well as eliminating the enemy before they can harm the civilians are both viable options.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
But be careful! The enemy has deployed so all their ranged attacks prioritize the civilians.
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, anchor="Top", dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
The loss of a civilian is a blow to our tactical planning, which normally results in Life Point loss.