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animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_iris", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] What a brute. Time for a little nap.
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", anchor="Left", \
protectTime=0.5, dialogHead="$avatar_sys")] Operator Iris can send enemies to Sleep. Enemies cannot move or attack when asleep, but in most cases, they also cannot be attacked by allied units.
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_iris")] Drift into slumber!