animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
Here, the enemies also have equipment that enhances their abilities. Watch out, their Danger Level increases as the battle goes on.
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
Every time the Danger Level increases, the enemy gains greatly increased HP and increased ATK and DEF; this increase is also permanent.
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_grani", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
So the longer the battle lasts, the more dangerous it gets?
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
That's right. We need to put an end to this ASAP.
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_scave")] \
Calling Instructor Dobermann. Scavenger is well-rested and ready to go.
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_scave")] \
Once the Operators in the Preparation Area have all been deployed, everyone at the Recuperation Area and I will stand by at the Preparation Area. We'll be ready to assist at any time.