animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_jesica")] \
Straight to the Recuperation Area?
startX=-122, startY=60, startAnchor="BottomRight", endX=-185, endY=-40)] \
Doctor, go ahead and deploy Firewatch on Jessica's position.
startX=-70, startY=-50, endX=250, endY=-50)] \
Good. Now, select a direction.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_doberm")] \
That's right. Your Tactical Equipment has been activated. Take a closer look at the darker colored equipment around you.
animStyle="Click", focusStyle="HighlightCircle", black=0.5, \
protectTime=0.5, dialogHead="$avatar_doberm")] \
Now, Doctor, focus on Firewatch.
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black",anchor="Left", \
protectTime=0.5, dialogHead="$avatar_doberm")] \
Very good. The specific effects of the Tactical Equipment that Firewatch inherited are displayed here.
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black",anchor="Left", \
protectTime=0.5, dialogHead="$avatar_doberm")] \
Depending on the Relieved Operator's class, the Relieving Operator will also inherit different Tactical Equipment. For example, Jessica is a Sniper Operator. Therefore, Firewatch received Sniper Equipment.
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black",anchor="Left", \
protectTime=0.5, dialogHead="$avatar_doberm")] \
Be careful, though. Each Operator can inherit at most five pieces of Tactical Equipment.