animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_amiya")] \
Texas can use more weapons to damage nearby enemies at the same time.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_amiya")] \
However, activating so many weapons together is not easy. Doctor, you must tell her the correct timing to do so.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_amiya")] \
You may also view her statistics at this time.
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_amiya")] \
My instructor once told me that every one attribute I knew about our fellow Operators could increase my survival time by 11.45 secs. I do question her credibility though.
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_amiya")] \
Block represents the maximum number of enemies that this unit can block.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_amiya")] \
The withdraw button will return the Operator back into the standby list. He or she can be deployed again after some time.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_amiya")] \
Some of the DP cost will be refunded when an Operator is withdrawn. However, defeated Operators will not refund any DP.
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_amiya")] \
Use her Skill now.