animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_amiya")] \
This is an enemy that we must defeat.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_amiya")] \
He is a member of the 'Reunion Movement', a destructive organization. We will be in great trouble if we don't defeat him...
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_amiya")] \
Down here is a list of the Rhodes Island Operators on standby.
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_amiya")] \
Once deployed, they can participate in the operation.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_amiya")] \
The number above the list represents your currently available Deployment Points (DP).
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_amiya")] \
Operators can only be deployed when you have sufficient Deployment Points.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_amiya")] \
The number on the Operators' portrait represent the required DP cost to deploy that Operator.
More powerful Operators usually have higher costs.
But don't worry, your Deployment Points will gradually increase over time.
startX=-180, startY=60, startAnchor="BottomRight", endX=-60, endY=-65)] \
Doctor, can you see the location I marked? Drag the avatar of Operator over there.
startX=-60, startY=-45, endX=240, endY=-45)] \
Then drag the direction marker in the center toward this direction.