animStyle="Highlight", focusStyle="HighlightRect", black=0.5, protectTime=0.5, dialogHead="$avatar_huang")] \
Come on! Let's see how well the Gathering Station works!
startCardIndex=0, startAnchor="BottomRight", endTileX=3, endTileY=7)] \
Deploy it on a suitable spot, and then we proceed from there.
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
protectTime=0.5, dialogHead="$avatar_rosmon")] \
These Gatherers will automatically gather and transport resources in their operating range.
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
protectTime=0.5, dialogHead="$avatar_huang", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
Huh, this rock golem seems to have good stuff on it too. Let's bring it home.
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
protectTime=0.5, dialogHead="$avatar_huang", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
It's so heavy—help me out, kitten!
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
protectTime=0.5, dialogHead="$avatar_rosmon", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
Mm, every Operator can carry as much as their own Block Count. We can send the resources back by retreating from the field.
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
protectTime=0.5, dialogHead="$avatar_closur")] \
Here, you can craft a Comms Device to expand the Gathering Station's operating range, as well as the Gatherers' transport range.
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
protectTime=0.5, dialogHead="$avatar_closur", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
Right, you'll clear the mission when you have enough Build Scores.
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
protectTime=0.5, dialogHead="$avatar_closur", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
But note that all construction work will stop as soon as you run out of time.
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
protectTime=0.5, dialogHead="$avatar_closur", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
Alright, that's all I have for now. Increase your Build Scores by clearing missions, unlock new Constructs, and complete the plate's construction!