startX=-611, startY=61, startAnchor="BottomRight", endAnchor="Center", endX=-110, endY=50)] \
First, deploy an Operator next to a tree, and position them to carry the wood back once they're done chopping wood.
startX=-12, startY=47, endX=-14, endY=230)] \
Deploy upwards!
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
Once a tree is cut down, operators around it will collect wood automatically.
An Operator carrying wood will deliver it back to base successfully on retreat or defeat.
You will also get any wood carried by Operators on the field when the battle concludes.
Now, try retreating an Operator carrying wood.
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", focusWidth=100, focusHeight=100,)]
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black")]
animStyle="Highlight", focusStyle="HighlightRect", black=0.5, \
protectTime=0.5, dialogHead="$avatar_zumama", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
It's not advisable to fight in the wilderness for too long. You should grab the opportunity to gather as much wood as you can.
There'll always be unexpected visitors interrupting our work, huh.
Alright, you guys can continue gathering wood and leave the enemies to us.