animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
Ah, the enemy's about to enter my point... And my Life Points are about to hit 0.
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
My operators will stop acting when this happens.
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
However, if you hold out for a while and prevent any more enemies from entering my Objective—
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
—I will return to action to fight by your side again!