protectTime=0.5, dialogHead="$avatar_hsguma", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] Here's a 'Lucky Seat'. Anyone on it can absorb 'Certain Fates' and turn them into 'Favor'. The higher their Block Count, the more 'Favor' you'll get.
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_hsguma", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] Once you get enough 'Favor', those 'Fate Strikers' will be activated. They call this period 'Lucksack' time.
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_hsguma")] Usually you can only run one 'Fate Striker' at a time, and the others will stop on their own.
animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_hsguma")] Let's try this one.