dialogHead="$avatar_amiya", tileY=3, tileX=4.5)]This is because of the 'Dream Tiles' installed here, which causes our operators to immediately fall into a dream when deployed on them.
dialogHead="$avatar_amiya", tileY=3.5, tileX=4.5)]Dreaming operators cannot attack, gain SP, or use skills, and do not even react when attacked.
dialogHead="$avatar_amiya", tileY=4, tileX=6)]Operator Cuora is here to help! Oh... she's dreaming and can't block any enemies.
dialogHead="$avatar_amiya", tileY=4, tileX=7)]Projekt Red is trying to intervene, but she can neither deal damage nor inflict negative statuses on enemies while dreaming.
dialogHead="$avatar_amiya", tileY=3.5, tileX=3.5)]Let's have our waking operators help out. We can use, er, slightly extreme measures.
dialogHead="$avatar_amiya", tileY=3.5, tileX=4)]Awakened operators seem particularly spirited... not only have they recovered all their HP, their SP has also been filled to max.
dialogHead="$avatar_amiya", tileY=1, tileX=4.5)]Look at what the children are wearing. They seem to be playing some kind of character. Maybe they can tell us something if we wake them up.