animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_popka")]Why wasn't this purified crystal destroyed?
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_doberm", \
dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]When these crystals are connected, things will be slightly different. Focus on this spot.
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_doberm", \
dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]Here as well.
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_doberm", \
dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]These connected crystals will reinforce each other, and become a bigger crystalized area.
We need to purify all crystals in this area, and then they'll all break in one go.
Ah, I got it! We just have to treat the whole area as one giant crystal!
Exactly!
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_popka")]But now there's a problem... how do we handle those crystals outside of our attack range?
Don't worry!
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_doberm", \
dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]These connected crystals have interlinked internal structures.
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_doberm", \
dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]Attacking purified tiles will still trigger purifying effects.
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_doberm", \
dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]These effects will spread to adjacent crystals, although the efficacy will be halved.
So we just need to continuously attack a purified crystal, and it'll spread the purifying effect to the adjacent tiles?
You got it.