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animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_doberm")] The Blight spread by these creatures will pollute the shallow water.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_doberm")]Enemies can continuously pollute the water, and the more serious the pollution, the more damage Operators will take while in water.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_doberm")]You can judge how polluted the water is in an area from its color or from checking the Sky Pole.