animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_doberm")]Yes, the Sky Poles have detected traces of Blight.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5,dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] Luckily, we have Throttle Valves to partition the fields.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5,dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] You can do that by placing this Throttle Valve here between the High Ground tiles to seal off the contaminated area.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5,dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]The left side here—
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5,dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]And the right side have now been separated into two.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5,dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]Blight will no longer spread to the other body of water.