animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
The blue Objective Points are our goalposts. We need to cooperate and prevent the enemy from scoring a goal.
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
This cute little musbeast is an enemy Shooter. They'll go after the ball and shoot it towards our goal!
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
We'll need to deploy operators to protect it. These specially marked tiles are Goalpost spots. Operators deployed onto them will become Goalkeepers.
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
Balls caught by goalkeepers will enter the Deployment Waiting Zone.
startX=-50, startY=60, startAnchor="BottomRight", endAnchor="Center", endX=0, endY=100)] \
You have 5 seconds to deploy them on our side of the field to kick off as you wish.
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
They'll take a break once their HP reaches 0, and then we can move as we please!
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
These constructs placed before the goalpost are Positional Barriers. They will block us from scoring.
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
However, we can destroy them with operator attacks or by hitting them with the ball itself to expose the enemy goalpost.