animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
This is a regular ball—Don't frown at its look! It's just a little joke from the Engineering. It looks like a tough rock, but it's actually really bouncy!
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
Operators can attack the ball. It will be pushed once it receives certain amount of damage.
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
The ball's trajectory depends on the attacking operator's position relative to the ball.
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
The red Objective Points are the enemy goalposts! It doesn't matter how you do it, just get the ball in there and it will be counted as a goal for us.