animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
Ah, the enemy's about to enter my point... And my Life Points are about to hit 0.
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
My operators will stop acting when this happens.
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
And the enemies that went through my point—
animStyle="Highlight", focusStyle="HighlightCircle", black=0.5, \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
Will now advance toward yours via a new route.