The music's turned passionate again, and there's a bunch of enemies headed our way!
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
Now! Adjust it with the node!
Enemies swayed by a melancholic piece will have slightly reduced ASPD and Movement Speed, but their ATK will be greatly increased.
After using the node to adjust the music to a melancholic variant, our units' ASPD will be slightly reduced, but their ATK will be greatly increased as well. However, this effect is only momentary, so be sure to make use of it.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_pianst", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
Furthermore, melancholic music may also benefit certain enemies, so feel free to improvise as necessary based on the situation.