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animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=2, dialogHead="$avatar_doberm",dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]An enemy with Weight 3 or higher has stepped on an Up Attitude Switch, causing the floor to rotate and tilting it up.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=2, dialogHead="$avatar_doberm",dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]On the other hand, operators with Block 1 or higher can also step on a switch.
startX=-60, startY=60, startAnchor="BottomRight",endAnchor="BottomRight", endX=-414, endY=350)] Leave it to me.