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animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_doberm",dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]The floor is tilted down right now, causing us to be pulled down by gravity.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5,dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] To move up, the enemy must fight against gravity, slowing their movement speed. Heavier enemies are affected more.