dialogHead="$avatar_closure", animStyle="Drag", \
startCardIndex=1, startRightStart=true, endTileX=1, endTileY=3)] \
Doctor, deploy Amiya and try to defeat that Originium Slug.
startTileX=2, startTileY=3, endTileX=3, endTileY=3, dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
dialogHead="$avatar_closure", animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
cardIndex=0, rightStart=true)] \
Doctor, I think you must have noticed that Production Module?
dialogHead="$avatar_closure", animStyle="Click", focusStyle="HighlightCircle", black="$f_tut_black", \
cardIndex=0, rightStart=true)] \
That's right, I've turned our complicated production system into something nice and simple to grasp.
dialogHead="$avatar_closure", animStyle="Click", focusStyle="HighlightCircle", \
tileX=4, tileY=3, black=0)] \
Try to deploy that Bush. You can tap or drag it over.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_closure", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]\
Look at that! The Bush will now give us some Training Handbooks.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_closure", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]\
We can defeat different enemies to obtain different resources.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_closure", protectTime=0.5)]\
If the map has too many enemies, it'll affect our production, and they'll start eating away at our Life Points.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y", protectTime=0.5)]\
In other words, we need to clear them out in time.
animStyle="Highlight", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]\
Huh, what's this? Seems like some sort of buff slot.
waitForSignal="act1vhalfidle_battle_open_equip_panel", \
animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_closure")]\
On your command interface, you can see these 'Armory Plug-ins'. They will bring you temporary buffs.
animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_closure")]\
Try tapping on this Armory Plug-in to use it.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_closure")]\
You can use three different Armory Plug-ins at the same time to support your Operators in battle.
animStyle="Click", focusStyle="HighlightRect", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_closure")]\
Tap on your command interface to close the Armory Plug-in panel.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_amiya", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]\
I think I spy a special Originium Slug up ahead?
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_closure", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")]The barrens are an arduous place, and we have a limited amount of time to act on every map.