Loading
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_nian", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
Chill out, chill... look at those enemies. See their black and white coloring? That's how you tell if they're 'Hui' or 'Ming'.
animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_nian", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
Now pay attention to this tile. It's called a 'Mark of Hui and Ming,' and Operators deployed on it will gain an identical 'Ming' or 'Hui' attribute.