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animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_doberm", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
Units on an Icy Surface will periodically be chilled, inflicting them with the Cold status and reducing their ASPD.