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animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_nearl", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
Beware, when you have visibility over an area, the enemies there will be alerted, regardless of whether they were illuminated or seen by the naked eye.