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animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \
protectTime=0.5, dialogHead="$avatar_chen3", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \
And to spin it around, tidal erosion has no alignment. Enemies are just as susceptible to Erosion, and they won't just have decreased ASPD and Movement Speed, but they'll continually lose HP too.